I’m currently planning on drawing/colouring a spacecraft, so just to make sure I got all the proportions correct, I have created the 3D shape and scene in SketchUp first. I’m then using this image as a trace for the outline, and then I can add all the glitz to it…
Sketchup Model and Scene…
ArtRage in progress…
Monkey God stayed here once, just prior to ‘The Cleansing of Kallis Keep’… when he left the following morning, all the horses and cattle had gone from the surrounding lands – maybe he was hungry that night…
For those of you that like the original Sketchup files, here it is courtesy of ‘he who swings from trees’; http://www.glynnseal.pwp.blueyonder.co.uk/blog/Kallis_Havenland_Iss1.zip
Monkey God has been busy…
The castle wall file has been updated to include some extra goodies;
- high wall elements
- 90, 60, 45 and 30 degree internal and external wall corners
- sample walled enclosures
I’ve updated the link in the previous post to the new file but just in case your mouse wheel is broken, http://www.glynnseal.pwp.blueyonder.co.uk/blog/Castle_Walls_r2.zip
Enjoy! Monkey God.
Monkey God once used to harvest souls from the outpost town of Ochgast…
Download the original sketchup file from here; http://www.glynnseal.pwp.blueyonder.co.uk/blog/Ochgast%20r1.zip
Monkey God has been busy, but has instructed me to release a set of Sketchup ‘castle wall style’ modular sections, so you can build your own fantasy villages/castles, etc.
Get ’em while they are hot; http://www.glynnseal.pwp.blueyonder.co.uk/blog/Castle_Walls_r2.zip
Monkey God says; “muu huuu haaa haaaa”
The Monkey God’s mood is good today, and he has instructed me to make available all the bits of buildings and things I have created for SketchUp over the last few years so that others may use them to create their own fantasy maps in 3D…
Some of the buildings appear in my Winterhaven and Loudwater maps, as well as a number of others. The beauty of this ‘collection’ is that each is made into a ‘component’ so that they can easily be moved as a whole and rotated simply by using the move tool.
I also made the wall section such that it would join with other wall sections, and also a pair of left and right hand internal and external corners.
Download the collection here (.zip’ped .skp file)… http://www.glynnseal.pwp.blueyonder.co.uk/blog/Building_Collection_r1.zip (3.9MB)
Hope you find this useful… 😉
*spot the free space ship lol*
From previous posts, you may see that I like the sketches of Leonardo DaVinci, and one sketch typifies his attention to figuring out how the world around him can be broken down into rules, such as those of perspective and vanishing points.
Here’s the picture in question;
Now, I had always assumed that the two sets of stairs were the same width and the three arches in between were the same width openings.
I decided to check Leonardo, by using Trimble Sketchup and its matched photo feature, and redraw the stairwells and arches.
Here’s my model from the same viewpoint;
Now, as you rotate the model…
…You find that my assumption is incorrect;
Did Leonardo get his perspective wrong? It would seem an unusual way to build/design a structure. Does anyone know if this was just a practice sketch or did the building already exist?
Here’s the 3D SketchUp file so you can see for yourself (just under 7+MB); http://www.glynnseal.pwp.blueyonder.co.uk/blog/Sketchup_DaVinci_Perspective.skp
You will of course need SketchUp (free) from here – This is for the non-Pro free version; http://www.sketchup.com/intl/en/download/index.html
But you can also just download a viewer from here; http://www.sketchup.com/intl/en/download/gsuviewer.html
The previous post of the Winterhaven 3D map was not my last, and I then tackled Loudwater from the 4E Forgotten Realms Campaign Guide;
Download the Sketchup file here; http://www.glynnseal.pwp.blueyonder.co.uk/blog/Loudwater%20v1.0.skp