It’s big (mega), it’s humanoid (homo), it’s part hippopotamus (hippo), it’s got four tentacles (quadra), sort of like an octopus (pus)…
Monkey God stayed here once, just prior to ‘The Cleansing of Kallis Keep’… when he left the following morning, all the horses and cattle had gone from the surrounding lands – maybe he was hungry that night…
For those of you that like the original Sketchup files, here it is courtesy of ‘he who swings from trees’; http://www.glynnseal.pwp.blueyonder.co.uk/blog/Kallis_Havenland_Iss1.zip
Monkey God has been busy…
The castle wall file has been updated to include some extra goodies;
- high wall elements
- 90, 60, 45 and 30 degree internal and external wall corners
- sample walled enclosures
I’ve updated the link in the previous post to the new file but just in case your mouse wheel is broken, http://www.glynnseal.pwp.blueyonder.co.uk/blog/Castle_Walls_r2.zip
Enjoy! Monkey God.
The previous post of the Winterhaven 3D map was not my last, and I then tackled Loudwater from the 4E Forgotten Realms Campaign Guide;
Download the Sketchup file here; http://www.glynnseal.pwp.blueyonder.co.uk/blog/Loudwater%20v1.0.skp
For anyone that is a keen D&D player, you may well be familiar with the module H1 Keep on the Shadowfell, and the town of Winterhaven. I decided it needed a touch ‘ThrooDoo’ (VooDoo for 3D).
I built it up based on the text write up in the module so its pretty much as it should be. I posted it on the Wizards website a few years back, and even Chris Perkins (the Wizards.com Creative Director thought it was cool);
Download the SketchUp model here; http://www.glynnseal.pwp.blueyonder/blog/Winterhaven%20v1.0.skp