Years ago, I did a big map for a world O wanted to develop for my own roleplaying game. My motivation floundered and it got relegated to the pile of ‘stuff I might look at again one day’. I really like the map (which was black and white and hand drawn), so I’ve decided to start working on it again digitally (the map that is, not the rpg) 😉
This was possibly the most atmospheric RPG session I had (years and years ago), where I GM’d Gary Gygax’s Dangerous Journeys RPG. I had my party head-hunted by the priest of a large town to deliver a small package to a friend of his in an outlying border, where his friend ran an Inn.
They arrived at nightfall, and the Inn was silent and dark. I ran it like a macabre horror.
The package was a holy symbol, the innkeeper had requested it because he thought his Inn had become possessed… in reality a demon lived in the bottom of the well, and came out at night… it was classic.
Monkey God stayed here once, just prior to ‘The Cleansing of Kallis Keep’… when he left the following morning, all the horses and cattle had gone from the surrounding lands – maybe he was hungry that night…
The Monkey God’s mood is good today, and he has instructed me to make available all the bits of buildings and things I have created for SketchUp over the last few years so that others may use them to create their own fantasy maps in 3D…
Some of the buildings appear in my Winterhaven and Loudwater maps, as well as a number of others. The beauty of this ‘collection’ is that each is made into a ‘component’ so that they can easily be moved as a whole and rotated simply by using the move tool.
I also made the wall section such that it would join with other wall sections, and also a pair of left and right hand internal and external corners.
For anyone that is a keen D&D player, you may well be familiar with the module H1 Keep on the Shadowfell, and the town of Winterhaven. I decided it needed a touch ‘ThrooDoo’ (VooDoo for 3D).
I built it up based on the text write up in the module so its pretty much as it should be. I posted it on the Wizards website a few years back, and even Chris Perkins (the Wizards.com Creative Director thought it was cool);